Mini Review
Open Access
Passion Play: Embracing New Scientific
Perspectives for Improved Sport Psychology
Consulting
Hagan Jnr John Elvis 1,2*, Schack Thomas1,2, Koester Dirk1,2
1Neurocognition and Action - Biomechanics”- Research Group, Faculty of Psychology and Sport Sciences, Bielefeld
University, 33501 Bielefeld, Germany
2Center of Excellence “Cognitive Interaction Technology” CITEC, Bielefeld University, Germany
2Center of Excellence “Cognitive Interaction Technology” CITEC, Bielefeld University, Germany
*Corresponding author: Hagan Jnr. John Elvis, Neurocognition and Action - Biomechanics- Research Group, Faculty of Psychology and Sport Sciences,
Bielefeld University, 33501 Bielefeld, Germany; E-mail:
@
Received: January 26, 2018; Accepted: January 30 2018; Published: January 30 2018
Citation: Hagan Jnr JE, Schack T, Koester D. (2018) Passion Play: Embracing New Scientific Perspectives for Improved Sport Psychology Consulting. SOJ Psychol 5(1): 1-5. DOI: http://dx.doi.org/10.15226/2374-6874/5/1/00143
Abstract
Despite recent advancements in sport sciences and technology
across professional boundaries through research, education and
training, it is remarkable that sport psychology consultants have not
fully tapped into recent scientific and technological perspectives.
This mini review gives brief insights on useful applications such
as Virtual Reality (VR), Augmented Reality (AR), Eye tracking,
Electroencephalography (EEG), and functional Magnetic Resonance
Imaging (fMRI). These scientific methods could be employed to
improve the cognitive functioning and athletes’ performance, and
serve as diagnostic and training tools for consultancy work.
Keywords: Neurocognition; Eye Tracking; Virtual Reality; Augmented Reality; Consulting;
Keywords: Neurocognition; Eye Tracking; Virtual Reality; Augmented Reality; Consulting;
Introduction
Over the past two decades, research and professional
debates have raged on which approaches in sport psychology
consulting would make the most significant contributions toward
athletes’ and other clients’ life by creating a lasting positive
behavior change [1,2]. Consequently, some researchers and sport
psychology consultants have expressed reservations about the
lack of scientific evidence-based interventions that underpin
psychological processes in sport [3]. The quest for improving
sport psychology consulting has proved daunting for researchers
and consultants due to the wide array of issues confronting
professional practice on roles and services (e.g., performance
enhancement, psychological skills training, counseling delivery)
they provide [4].
Despite the significant progress in recognizing the features and attributes necessary for improved consulting from athletes’, teams and coaches’ perspectives over the years, researchers and consultants are still searching for effective approaches that may enhance the advancement of scientific knowledge, skills and techniques needed to meet their clients’ needs [1,5]. To date, contemporary intervention models have conventionally focused on two approaches: effectiveness of methods and interventions used in service delivery as well as the behavior and training experiences of athletes, and ethics of sport psychologists [3,6,7,8]. Though these cognitive-behavioral models have been significant in professional practice, there has been strong advocacy for alternate paradigms in the field [9].
The fundamental question is what constitutes acceptable “science” in sport psychology delivery? Current sport psychology delivery has been based on subjective judgments and assessments, and generally operates on intuitive basis instead of producing objective and actualized data from validated hypotheses, hypotheses supported by theorems, and theorems articulated from theories [3]. These valued processes provide objectification of knowledge, skills and attitudes that may shape service delivery through the outline of well-defined scientific procedures. Therefore, current practice is based on subjective experiences, intuition, and observations from inadequate samples which may not provide viable knowledge for effective interventions, calling for more dynamic approaches to service delivery. According to Strean & Roberts, these procedures and methods lack critical examination and that professionals are not fully aware of the effectiveness of many procedures they use [3]. To move the sport psychology field forward, researchers and psychologists ought to empirically show the effectiveness of their interventions. By conscientiously assessing what they do rather than assume, findings and its’ related interventions would be well established.
Despite recent advancements in sport sciences and technology across professional boundaries through research, education and training, it is surprising the sport psychology consultants have not fully tapped into recent scientific perspectives (e.g., Virtual Reality [VR], Augmented Reality [AR], Eye Tracking [ET], Mental Representations [MR], Electroencephalography [EEG], and functional Magnetic Resonance Imaging [fMRI] to promote the field [10]. For instance, VR and AR could be used to determine perceptual and/or auditory information as supplementary sources of feedback for motor learning. Data from athletes are accessed from multisensory components, audio-visual aids, actuators (types of motors used for moving or controlling mechanisms), and virtual actors. These measurements are recorded at different rates and synchronized to provide useful information on athletes’ movements. Athletes’ perspective and behavior within a VR/AR environment could then be related to
Despite the significant progress in recognizing the features and attributes necessary for improved consulting from athletes’, teams and coaches’ perspectives over the years, researchers and consultants are still searching for effective approaches that may enhance the advancement of scientific knowledge, skills and techniques needed to meet their clients’ needs [1,5]. To date, contemporary intervention models have conventionally focused on two approaches: effectiveness of methods and interventions used in service delivery as well as the behavior and training experiences of athletes, and ethics of sport psychologists [3,6,7,8]. Though these cognitive-behavioral models have been significant in professional practice, there has been strong advocacy for alternate paradigms in the field [9].
The fundamental question is what constitutes acceptable “science” in sport psychology delivery? Current sport psychology delivery has been based on subjective judgments and assessments, and generally operates on intuitive basis instead of producing objective and actualized data from validated hypotheses, hypotheses supported by theorems, and theorems articulated from theories [3]. These valued processes provide objectification of knowledge, skills and attitudes that may shape service delivery through the outline of well-defined scientific procedures. Therefore, current practice is based on subjective experiences, intuition, and observations from inadequate samples which may not provide viable knowledge for effective interventions, calling for more dynamic approaches to service delivery. According to Strean & Roberts, these procedures and methods lack critical examination and that professionals are not fully aware of the effectiveness of many procedures they use [3]. To move the sport psychology field forward, researchers and psychologists ought to empirically show the effectiveness of their interventions. By conscientiously assessing what they do rather than assume, findings and its’ related interventions would be well established.
Despite recent advancements in sport sciences and technology across professional boundaries through research, education and training, it is surprising the sport psychology consultants have not fully tapped into recent scientific perspectives (e.g., Virtual Reality [VR], Augmented Reality [AR], Eye Tracking [ET], Mental Representations [MR], Electroencephalography [EEG], and functional Magnetic Resonance Imaging [fMRI] to promote the field [10]. For instance, VR and AR could be used to determine perceptual and/or auditory information as supplementary sources of feedback for motor learning. Data from athletes are accessed from multisensory components, audio-visual aids, actuators (types of motors used for moving or controlling mechanisms), and virtual actors. These measurements are recorded at different rates and synchronized to provide useful information on athletes’ movements. Athletes’ perspective and behavior within a VR/AR environment could then be related to
Figure 1: Virtual reality for sport exercises Photo: CITEC, Bielefeld University
training.
Figure 2: Virtual reality for karate. Photo: NCA, Bielefeld University
Figure 3: Augmented reality for table tennis. Photo: NCA, Bielefeld University
their perspective and behavior in real-life environments (Figure
1,2,3). Space precludes vivid descriptions for all the figures.
For example, figure1 depicts a teacher-trainee scenario where
a virtual coach supervises the acquisition of action sequences
by verbally instructing participants and subsequently assesses
changes in mental representation during skill learning in order
to provide feedback. VR/AR facilitates better understanding of
the perception-action loop for better sports analysis. Athletes
and coaches could benefit from VR/AR settings via technologies
to improve coach-athlete interaction that could complement
technical preparations through competition-related training [11].
Scholarly evidence suggests that players’ perspective and behavior within VR/AR environments could match closely to their behaviors in real-life environments. For example, Craig, Berton, Rao, Fernandez, and Bootsma used VR to examine curved free kicks in professional soccer players to determine whether a range of simulated free kicks would end up in the goal or not [12]. Findings revealed that players could imagine realistic free kicks by integrating information about their spins, and then used this information to accurately predict where the ball would end up after all other variables (e.g., ball speed) were controlled. Similarly, an immersive table tennis simulation study tagged as ‘‘V- Pong’’, used an integrated physics engine to manage three major features of simulation (ball movement, collision modelling, game strategy) to allow players interact with the ball in real time [13]. Ball movement (trajectory) improved the sensation of immersion and the extent to which players enjoyed the game, and game strategy modelled opponents’ virtual behaviors.
Athletes may also benefit from the use of fully mobile, head-mounted eye tracking systems with in-built cameras that allow participants to move in an unrestrained working range on defined tasks in dynamic sport settings (i.e., field). Gaze behavior properties (fixation location, duration) are recorded and stored in the process for subsequent relational analyses. The spatial and functional association between eye movements and body movements or movement segmentations provide useful information for investigations on successful movement execution of how athletes’ behave in unusual playing conditions [14]. Scientific investigations on gaze behavior characteristics have revealed that experts use fewer eye fixations of longer durations than non-experts across a wide range of sports on performance related tasks [15]. For example, Heinen, Jeraj, Vinken, and Velentzas found a relationship between gaze behavior and movement of a complex gymnastic skill (backward salto) performed as a dismount on uneven bars [16]. Thirteen experts were instructed to fix a light spot on a landing mat that varied systematically to each gymnast’s landing distance during the downswing phase of salto dismount. Variations in hip angle at the top of the backswing, the duration of the downswing phase, hipangle prior to kick-through, and the landing distance as a function of different gaze locations on the landing mats were found. Other intervention studies have examined the usefulness of quiet eye (QE- final fixation) training in targeting skills such as shotgun shooting, soccer penalty shooting and golf putting [17,18,19]. Results revealed that QE underpins successful performance by differentiating both expertise (inter-individual) and proficiency (intra-individual), with experts and successful sporting attempts characterized by longer QE durations.
Additionally, neurotechnologies (NT) such as EEG and fMRI are scientific methods that assess athletes’ neurocognitive status through cognitive or neurophysiological measurements. Varied technological designs are used to monitor and improve brain function. These procedures provide vital information that help researchers and clinicians to visualize and stimulate the brain and memory on how varied characteristics of consciousness, thought, and higher order activities in the brain structures and motor memory operate.
For example, EEG biofeedback /neurofeedback can be used to train athletes by altering brainwaves through on board computer screen display (Figure 5). Two recent research investigations have assessed the patterns of cortical activity that influence successful golf putts, with findings forming empirical grounds for new neuro feedback interventions [20,21]. Patterns of EEG activity as per holed putts and missed putts were compared among expert and novice golfers. For instance, Cooke et al.’s findings suggested that expert golfers experienced a greater reduction in high EEG alpha power than novices, and that holed putts were characterized by less high-alpha power than missed putts at frontal and central sites (e.g., Fz, F3, F4, Cz) in two seconds before movement [21]. Similar results have been found in other self-paced voluntary movements investigations where EEG power was reduced in both hemispheres of the brain during bimanual tasks [22]. Therefore, EEG biofeedback serves as a powerful technique to help minimize or discard attention related problems, competitive anxiety and anger experienced by elite athletes. These goals could be achieved through perceptual-cognitive skills such as concentration, decision making, stress management and regulation of anxiety, and other emotional related problems through self-regulation [23].
Scholarly evidence suggests that players’ perspective and behavior within VR/AR environments could match closely to their behaviors in real-life environments. For example, Craig, Berton, Rao, Fernandez, and Bootsma used VR to examine curved free kicks in professional soccer players to determine whether a range of simulated free kicks would end up in the goal or not [12]. Findings revealed that players could imagine realistic free kicks by integrating information about their spins, and then used this information to accurately predict where the ball would end up after all other variables (e.g., ball speed) were controlled. Similarly, an immersive table tennis simulation study tagged as ‘‘V- Pong’’, used an integrated physics engine to manage three major features of simulation (ball movement, collision modelling, game strategy) to allow players interact with the ball in real time [13]. Ball movement (trajectory) improved the sensation of immersion and the extent to which players enjoyed the game, and game strategy modelled opponents’ virtual behaviors.
Athletes may also benefit from the use of fully mobile, head-mounted eye tracking systems with in-built cameras that allow participants to move in an unrestrained working range on defined tasks in dynamic sport settings (i.e., field). Gaze behavior properties (fixation location, duration) are recorded and stored in the process for subsequent relational analyses. The spatial and functional association between eye movements and body movements or movement segmentations provide useful information for investigations on successful movement execution of how athletes’ behave in unusual playing conditions [14]. Scientific investigations on gaze behavior characteristics have revealed that experts use fewer eye fixations of longer durations than non-experts across a wide range of sports on performance related tasks [15]. For example, Heinen, Jeraj, Vinken, and Velentzas found a relationship between gaze behavior and movement of a complex gymnastic skill (backward salto) performed as a dismount on uneven bars [16]. Thirteen experts were instructed to fix a light spot on a landing mat that varied systematically to each gymnast’s landing distance during the downswing phase of salto dismount. Variations in hip angle at the top of the backswing, the duration of the downswing phase, hipangle prior to kick-through, and the landing distance as a function of different gaze locations on the landing mats were found. Other intervention studies have examined the usefulness of quiet eye (QE- final fixation) training in targeting skills such as shotgun shooting, soccer penalty shooting and golf putting [17,18,19]. Results revealed that QE underpins successful performance by differentiating both expertise (inter-individual) and proficiency (intra-individual), with experts and successful sporting attempts characterized by longer QE durations.
Additionally, neurotechnologies (NT) such as EEG and fMRI are scientific methods that assess athletes’ neurocognitive status through cognitive or neurophysiological measurements. Varied technological designs are used to monitor and improve brain function. These procedures provide vital information that help researchers and clinicians to visualize and stimulate the brain and memory on how varied characteristics of consciousness, thought, and higher order activities in the brain structures and motor memory operate.
For example, EEG biofeedback /neurofeedback can be used to train athletes by altering brainwaves through on board computer screen display (Figure 5). Two recent research investigations have assessed the patterns of cortical activity that influence successful golf putts, with findings forming empirical grounds for new neuro feedback interventions [20,21]. Patterns of EEG activity as per holed putts and missed putts were compared among expert and novice golfers. For instance, Cooke et al.’s findings suggested that expert golfers experienced a greater reduction in high EEG alpha power than novices, and that holed putts were characterized by less high-alpha power than missed putts at frontal and central sites (e.g., Fz, F3, F4, Cz) in two seconds before movement [21]. Similar results have been found in other self-paced voluntary movements investigations where EEG power was reduced in both hemispheres of the brain during bimanual tasks [22]. Therefore, EEG biofeedback serves as a powerful technique to help minimize or discard attention related problems, competitive anxiety and anger experienced by elite athletes. These goals could be achieved through perceptual-cognitive skills such as concentration, decision making, stress management and regulation of anxiety, and other emotional related problems through self-regulation [23].
Figure 4: Eye tracking glasses. Photo: CITEC, Bielefeld University.
These aforementioned multidimensional scientific
approaches have been successfully applied in variety of other
competitive sports such as air pistol shooters, dance, golf,
judo and tennis, rugby, handball, soccer and table tennis
[11,24,25,26,27,28]. Similarly, mental representation structures
of athletes of varied skill level have also been assessed using
structural dimensional analysis of mental representation
in refining technique related problems (SDA-M, for detailed
description see [29]). Findings from these applications
have been used to design suitable diagnostic procedures for
appropriate psychological interventions. The framework for
these interventions is derived from previous outlined databases
that are synchronized to provide objective feedback. For example,
integrated intervention routines may use AR and ET together
with verbal scripts (task related instructions) and others like
ideomotor training to correct technical errors in sports [30,31].
To deliver the most effective psychological interventions, sport psychology consults are encouraged to work harmoniously with other analogous personnel (e.g., cognitive, neuroscientists) within a specific sporting context. Moreover, identifying a specific problem through the formulation of hypothetical questions, and the significance behind the choice of questions, may determine possible outcomes. For instance, the use of fMRI may be beneficial in the laboratory or clinical settings because subjects must supinate when using the recording device and also for aiding rehabilitation after concussion or head injuries [32,33]. Finally, EEG can also be used to track motor learning experiences and performance enhancement (e.g., golf putting) [26,34].
To deliver the most effective psychological interventions, sport psychology consults are encouraged to work harmoniously with other analogous personnel (e.g., cognitive, neuroscientists) within a specific sporting context. Moreover, identifying a specific problem through the formulation of hypothetical questions, and the significance behind the choice of questions, may determine possible outcomes. For instance, the use of fMRI may be beneficial in the laboratory or clinical settings because subjects must supinate when using the recording device and also for aiding rehabilitation after concussion or head injuries [32,33]. Finally, EEG can also be used to track motor learning experiences and performance enhancement (e.g., golf putting) [26,34].
Figure 5: A wave guard EEG cap. Photo: CITEC, Bielefeld University.
Conclusions
Sport psychology professionals could apply, experiment, and/
or adapt these technological perspectives to make professional
practice more visible and attractive to their clients (e.g., athletes,
coaches, sport business or institutional investors) based on
objective data (cf. [23,35]). The application of evidence-based
tools in sport psychology consulting to generate individualized
scientific information may help provide different conceptual
frameworks for psychological skills interventions. Sport
psychology consultants, athletes and coaches need to utilize
varied scientific information that would enhance their awareness
on valid procedures available to them. By appreciating these
integrative roles in different situations and even individuals with
whom they work, performance and long term behaviour changes
in sports could be improved using more inclusive scientific
perspectives. The challenge though may be how, when and where
to comprehensively capture these useful scientific information
for effective sport psychology consulting.
Acknowledgements
This research article is supported by the Cluster of Excellence,
Cognitive Interaction Technology (CITEC, [EXC 277]) at Bielefeld
University and funded by the German Research Foundation
(DFG).
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